![kirby and the crystal shard kirby and the crystal shard](http://www.kirbysrainbowresort.net/games/kirby64/instruction/page22and23.jpg)
Kirby and the crystal shard series#
Music is comprised of upbeat, very saccharin-laced music-box-ish tunes that fit right in with what the Kirby series has become. Levels in the game include: Desert, Ocean, Seaside, Castle, Forest, Mountain Pass and Greek Ruins. (They are flat, crayon-ish drawings in 2D like the characters in PaRappa or Super Mario RPG 2).Īt various points in the game and before and after bosses, there's a cutscene using the game's engine. They jump off of his canvas and attack our poor lil' pink puff-ball hero. One in particular is a boy who draws enemies for Kirby to fight. There are plenty of bosses to get in the way of your goal, too. To save her, he has to collect crystals that have been scattered throughout the game's levels. The story goes like this: A mysterious enemy has kidnapped an innocent fairy, and Kirby must come to her rescue. You're also able to pick up enemies and use them as weapons or pick up their weapons, such as swords, to swing back at them. The third Crystal Shard is also in this room. The fifth room is another hike up, with more bottomless pits and some floating platforms that fall down almost as soon as Kirby stands on them. But unlike those previous titles, he can now combine two abilities, creating even more new attacks. Kirby must destroy blocks in the second room to create a shape in the likeness of Adeleines painting from the first room. For example, he can become a bomb, do a super-speed dash, have ice breath, turn into a refrigerator, become a spikey ball and more. Kirby 64: The Crystal Shards is a side-scrolling platform game by HAL Laboratory and published by Nintendo on Nintendo 64. As in previous games, he inhales enemies and gains their abilities. Forget Kirby's Air Ride-he deserves, and has now received, better. Graphically speaking, Kirby has never looked better. In some of the castle levels, you stay more or less stationary in the center of the screen as the scenery moves around you as you climb its spiral. The camera often swings around the action, keeping Kirby in view at all times, to reveal an enemy or curved trail. Kirby's Dreamland 64 is a 3D side-scrolling platform game on a fixed plane like Klonoa (PS) or Pandemonium (PS). Maybe this will change things, as the N64 still has plenty of life left in it, as proven by Nintendo's strong first-party games at Space World. Kirby always seemed to get the shaft-his games showing up well after a system is already established and in the wake of the next big thing (with the exception of the Game Boy games).